Hi, we are developing a 2D game and wanted to use pointlights. We saw the following tutorial about light in 2D games: Because we wanted an advanced lighting we are using our own "normal map", but the pointlight don't behave like it should. Just half of the circle illuminate the map, the other half is just black. We tried some solution approaches, but nothing works. We tried to change the configuration of the normal map, also tried to import first as texture than as normal map. Also we tried to change the property of the light or the z position but we have still the problem. We don't know what else we could try, that's why we hope, that someone could help us from the forum. I attached a picture of the problem and a picture of the property from the normal map.