Search Unity

Pointers on Forward Renderer Modification

Discussion in 'Universal Render Pipeline' started by btristan, Dec 11, 2019.

  1. btristan

    btristan

    Joined:
    Oct 15, 2018
    Posts:
    95
    I want a variant of the forward renderer that uses a pre-configured material instead of the material that each object provides.

    I have the material but I'd like some pointers on how to extend the forward renderer the way I want.

    More info: I want to make a separate renderer so I can use the regular forward renderer AND this new renderer on two different cameras.

    One possible way to do this might be the overrideMaterial field in UnityEngine.Experimental.Rendering.Universal.RenderObjectsPass but I'm not sure how to use it.
     
    Last edited: Dec 11, 2019
    AskCarol likes this.