Search Unity

Point lights dissapear when using occlusion culling with Unity 2018.2

Discussion in 'Editor & General Support' started by dienat, Apr 2, 2019.

  1. dienat

    dienat

    Joined:
    May 27, 2016
    Posts:
    417
    I use VR single pass and when i look at certain angles the point lights dissapear, i use forward rendering and i have set it can use hundreds of point lights as limit. Just fails when i bake occlusion culling