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Bug Point Light Shadow Artifacts

Discussion in 'Universal Render Pipeline' started by benjamin_flashbulb, Mar 1, 2023.

  1. benjamin_flashbulb

    benjamin_flashbulb

    Joined:
    Aug 4, 2020
    Posts:
    25
    Using Unity 2021.3.3 with URP 12.1.6

    Point lights with enabled shadow seems to create strange artifacts around them - looks like a bounding volume (see video). Artifact is not affected by any change to light parameters or URP asset settings (e.g. Shadow Atlas Resolution or Shadow Resolution Tiers).

    URP_pointlight_artifacts.gif
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,043
    1. Update unity, might be fixed
    2. Are there mesges layered on eachother there? Maybe some kind of z fighting
    3. Is screen space shadows enabled on the URP renderer? Or other render features?
    4. If you disable shadow on the light, does that fix it?
     
  3. benjamin_flashbulb

    benjamin_flashbulb

    Joined:
    Aug 4, 2020
    Posts:
    25
    Hmm, it seems like an issue with a plugin (TAA).and not Unity.
     
    DevDunk likes this.