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Point Light getting "culled" based on where I'm looking (deferred)

Discussion in 'AR/VR (XR) Discussion' started by elamhut, Mar 7, 2019.

  1. elamhut

    elamhut

    Joined:
    Sep 13, 2013
    Posts:
    45
    Hey everyone,

    I've been having this weird issue where this specific point lights is disappearing based on where I'm looking while in VR. This shouldn't be happening since we're using Deferred rendering and I've tried everything possible but I cannot solve this issue.

    Can anyone give me a hand? I've already tried to increase Pixel Light Count (even tho that shouldn't do anything) and also marking the light as "Important". I'm also on version 2018.2.20f1



    Thanks!