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Point Light Bug?

Discussion in 'General Graphics' started by Dragnaros, Jun 10, 2018.

  1. Dragnaros

    Dragnaros

    Joined:
    May 26, 2018
    Posts:
    4
    Hello.
    every time i try to use a point light it looks buggy.
    it has a invisible box around it (same size as the "range" of the light) that limits the light and creates a hard edge.
    that looks wierd in the editor but much more wierd in game. it makes the light unusable.
    nobody else seem to have that kind of problem any ideas?

    Screenshot: all settings are default
     
  2. Dragnaros

    Dragnaros

    Joined:
    May 26, 2018
    Posts:
    4
    found the problem.
    The ProBuilder Texture messes with the Lights as soon as i apply a different texture everything is fine.
     
  3. adamgryu

    adamgryu

    Joined:
    Mar 1, 2014
    Posts:
    188
    I'm currently seeing the same problem - all my lights show up as boxes over the affected areas.

    I saw them yesterday at first, but after fiddling with things they went back to normal. When I booted up Unity again today, they were back. I thought it might just be a weird editor bug, but they appear in the built version of my game!

    I'm looking for workarounds right now.

    upload_2019-2-15_9-54-19.png

    Update: Switching scenes fixes the issue in the editor - but it still appears in the built game.
     
  4. adamgryu

    adamgryu

    Joined:
    Mar 1, 2014
    Posts:
    188
    Whoops, this was a bug in my shader. Nevermind, it's all good!