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Point Filtering for Terrain Details

Discussion in 'General Graphics' started by Hirdman, Oct 25, 2021.

  1. Hirdman

    Hirdman

    Joined:
    Sep 11, 2021
    Posts:
    1
    Hi,
    I've been searching a while for a easy way to get pixelated terrain details with no success.
    Is there a easy way (that I might have missed) to change the detail filtering mode from bilinear to point filtering in the editor?

    I'm using URP for my project.

    Thanks in advance!