Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

"Point&Click+" vs "WASD&Tab"

Discussion in 'Game Design' started by Christian-Tucker, Jan 10, 2015.

  1. Christian-Tucker

    Christian-Tucker

    Joined:
    Aug 18, 2013
    Posts:
    376
    I've been working on my networking for a very long time, and after extensive testing and numerous "dummy projects" I'm under the impression that I have the knowledge to create my first online game. I'll probably make a few mistakes a-long the way, but that's okay.

    So, let me start off by breaking these two categories down into basic mechanics:

    Point&Click+
    • Click to walk
    • Click to attack (There would be no auto-attacking, spam clicking would be the option)
    • Skill-shots (Requires you to aim your abilities, opposed to a lock-on system)
    • Skill(Reaction&Prediction) based dodging.
    The Pros i can think of:
    • Keeps the player engaged.
    • Much more difficult to macro.
    • More efficient network synchronization for movement and animation states.
    The cons I can think of:
    • Clicking will get redundant.
    WASD&Tab
    • Use WASD for movement
    • Standard cookie-cutter tab-based combat. (Think WoW, Aion, or any other cookie-cutter mmo you've played)
    • Flat rate dodge / parry based systems, opposed to skill-based.
    The Pros I can think of:
    • It's the standard, everyone understands it.
    • Makes the combat-system much easier to work with.
    The Cons I can think of:
    • Less efficient network synchronization.
    • Lack of uniqueness.
    • Would dull down the combat system.
    • Very easy to macro.
    There's probably heaps more I left out/forgot about, I've worked on a prototype for both systems so I know how they work and I know I have the ability to do them over the network, but I'm looking for opinions on the type of gameplay people are interested in.

    I derive my Point&Click+ idea from games like wild-tangents "Fate" and most of the DoTA themed MoBA games (LoL, DoTA, HoN) for the skillshots.

    The game will take place in an open world, and PvP will be a focus. (There's a large lack of games catering to the PvP croud, and as a hardcore PvP player on a lot of games, and a ex-hardcore PvE player, I feel like I can find ways to make everyone happy.)
     
  2. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,541
    Coming from mostly PvE, I personally think WoW has taken that formula as far as it will go and there needs to be a change up in a significant way to make any sparks.
     
  3. Petethegoat

    Petethegoat

    Joined:
    Jun 12, 2013
    Posts:
    38
    I think it depends on perspective.
    If it's an over the shoulder camera, then as a player I'd be put off by being unable to move with WASD.
     
  4. Brainswitch

    Brainswitch

    Joined:
    Apr 24, 2013
    Posts:
    270
    Why not a combination?
    And wouldn't the skill-shots and reaction based dodging in the "Point&Click+" incur higher network usage than the 'dull' combat system of the "WASD+Tab"?
     
  5. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,623
    In my view you probably want a combination, so the player can choose. Give them the option of either method, as some players like one style and some like the other style.

    I don't know that you really want to innovate much, as players often expect things to work a certain way.
     
    Ryiah and GarBenjamin like this.
  6. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    D3 has an excellent control system. Mouse to turn and move. Click on ground to go to a spot. Just hold to keep moving. Left and right mouse buttons perform your primary and secondary action (generally attacks but you can wire up whatever). Keys 1 through 4 activate whatever skill you have mapped. It all just works and the interface has never got in the way.

    Personally I hate WASD and if a game only supports that I am done.
     
  7. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Not sure this should be a con. Some people love mods and macros. Embrace it, and make macros part of your gameplay.
     
  8. Christian-Tucker

    Christian-Tucker

    Joined:
    Aug 18, 2013
    Posts:
    376
    By "Macro" I was thinking about macro-killing / botting.
     
  9. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    I was thinking about auto chaining your move together. Basically having a computer programme that will run through your typical combo sequence for you. Letting you focus on other things.

    Bots are annoying, but they are a fact of life for any decent MMO. You know your getting somewhere when people take the time to build bits for your game.