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Point and Click Adventure Logic and Dialogues

Discussion in 'Editor & General Support' started by conigliocattivo, May 14, 2013.

  1. conigliocattivo

    conigliocattivo

    Joined:
    May 14, 2013
    Posts:
    10
    Hello everyone! I just started studying Unity 3D but I have previous experience programming in C++, VB, Java languages.
    I am a big fan of point and click adventures (old-lucasart style) and I would be interested in developing one myself.
    A typical logic common to this kind of game is: a lot of items spread in several locations, a set or subset of actions (possibly customized for each object), and a certain number of reaction and/or dialogues triggered by applying a certain action to a certain object (in a certain status).
    I was thinking how would be possible to easily manage this logic in Unity 3D. Is there any well-known architecture to handle this problem? Is it possible to use a table (csv/text) in order to store all the possible items, action, and dialogues to be triggered or there are better ways? I would like to find a way to not "hardcode" these behaviours and texts but to have the flexibility to handle them separately.

    Maybe is just a very simple question, but I am very new to Unity and I could not find an answer in the forum or the web.

    Thanks in advance :)

    Antonio