Has anyone dealt with this before? I don't think I have any control over it because its unity cloud and I can't install anything on it. 5030: [Unity] Player export failed. Reason: pod executable not found: 5031: ! build of 'retail-ios' failed. compile failed 5032: publishing finished successfully. 5033: Finished: FAILURE
We don't support cocoapods currently, but are discussing potentially making that available in the future. Out of curiosity, what dependency do you have in your project that needs cocoapods?
I use the google play games plugin: https://github.com/playgameservices/play-games-plugin-for-unity It needs cocoapods to complete the build. That would be great if you can add support, I'm sure there will be more people wanting to use the google play games Unity3d plugin. I would hate to rewrite my code to use a different plugin at this point.
I also need cocoapods. Using the Firebase plugin. Does anyone know a work around? Is there a way to manually include the frameworks without cocoapods... I am a bit of a noob with regards to the IOS build process.
Thread is pretty old at this point, but following up to let you know cocoapods support was finally added in UCB.