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【PN-AEN Tessellation】= real time 'mesh smooth' and more!

Discussion in 'Assets and Asset Store' started by ginconic, Mar 21, 2017.

  1. ginconic

    ginconic

    Joined:
    May 19, 2015
    Posts:
    89
    Edit: PN-AEN for unity has been released and is now a part of CFTD:
    >>> Thread is Here <<<



    From the developer of the most advanced tessellation shader for Unity (#CFTD)

    comes the most advanced tessellation shader for Unity.. when it's ready.


    PN-AEN tessellation is the real time equivalent of 3ds Max's 'Mesh Smooth' with 'Separate by Smoothing Groups' ticked on. It smooths a mesh, but also preserves the hard edges. Typical usage is hard surface models. and more notably...

    CARS

     
    Last edited: Nov 23, 2017
  2. Vern_Shurtz

    Vern_Shurtz

    Joined:
    Mar 6, 2009
    Posts:
    264
    Would this work on characters with blendshapes?
     
  3. ginconic

    ginconic

    Joined:
    May 19, 2015
    Posts:
    89
    I never got to finish this shader and/or release it, but that should be on an eventual list of features. I.e. if you wanted to do the dinosaurs from robinson the journey, pn aen tessellation would pretty much be the way to go.
     
  4. ginconic

    ginconic

    Joined:
    May 19, 2015
    Posts:
    89
    I finally had some time to work on the shader and it's pretty much ready, along with the new version of the crack-free tessellation shader. Looks like I won't be able to get skinned mesh support though. But for hard surface models it can get some decent result here and there. Here is a test with the destroyed cars model pack I have (made by Lugia games on the assetstore). The models are really nice, but a bit edgy on the wheels.

    Original mesh:
    cftd_pnaen_car1.jpg

    With pnaen:
    cftd_pnaen_car2.jpg

    Notice the wheel now looks a lot better.

    Original mesh again:
    cftd_pnaen_car3.jpg

    And with pnaen:
    cftd_pnaen_car4.jpg

    And of course, it also supports displacement.. :)
     
    Romenics likes this.
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