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PLUS NETWORKING - Using Free Google Real Time Multiplayer

Discussion in 'Multiplayer' started by djoshi, Nov 2, 2015.

  1. w0lfi

    w0lfi

    Joined:
    Oct 17, 2017
    Posts:
    3
    Hello djoshi,

    I'm also very interested in buying this plugin for my game.
    I was reading Google's Documentation about how it works and now a few questions came up.

    1) Is it possible to use Googles Default UI for login and making a lobby?

    2) You say your Plugin is compatible with the ANP from Stan's Assets, is it also compatible with the "Ultimate Mobile" Plugin of Stan's Assets?

    3) Refered to the following quote, do you have implemented a 'host' logic or peer-to-peer?
    "For example, in your game, you might want to designate a single client to act as a 'host' to establish the authoritative game data first, then transmit this data to the other connected participants through data messaging. If auto-matching is used to create the room and your game logic relies on the existence of a 'host' or 'owner' of the game, you are responsible for implementing the logic to determine who the 'host' should be."

    Edit:
    4) Are all the childs of a player synchronised too?
    For example in a card game when I want to give a player a card and I make it as a child from this player and move it to his 'hand', is this also synchronised?

    Have a nice day!
    Wolfi
     
    Last edited: Oct 24, 2017
  2. djoshi

    djoshi

    Joined:
    Mar 28, 2014
    Posts:
    182
    1) Yes

    2) It can not support direct as plug and play since the api codes must be different. but the functionality is same so if you spend hr or so you can change it to work with it.

    3) Yes it has.

    4) Yes it can but if you want it to give a local movement then you have to make it synchronized separately.
     
  3. ppg

    ppg

    Joined:
    Apr 5, 2015
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    42
    (
    ) CAN YOU NOT SHOW HOW IT WORKS IN ACTUAL GAME TERMS?
     
  4. Krunal_vasundhara

    Krunal_vasundhara

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    Apr 27, 2017
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    Is host migration supports in google real time multiplayer game?
     
  5. MostHated

    MostHated

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    Nov 29, 2015
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    1,235
    I notice this asset has not been updated in a good while, does it still work? Seems like a great idea but there is not much steam behind it?
     
  6. djoshi

    djoshi

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    It not supported by Google directly but we can easily create logic for it.
     
  7. djoshi

    djoshi

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    We are working on update but you can also work with current version.
     
  8. Krunal_vasundhara

    Krunal_vasundhara

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    Thank you for reply, does it work in ios ?
     
  9. djoshi

    djoshi

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  10. Onsterion

    Onsterion

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    Feb 21, 2014
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    Other new wheel, this is why UNet need attention.
     
  11. okinter11

    okinter11

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    Nov 22, 2017
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    2
    Error

    Assets/PlusNetworking/UsingGooglePlayGamePlugin/PlusNetworking/Scripts/PlusNetworkManager.cs(129,6): error CS1061: Type `GooglePlayGames.BasicApi.PlayGamesClientConfiguration.Builder' does not contain a definition for `RequireGooglePlus' and no extension method `RequireGooglePlus' of type `GooglePlayGames.BasicApi.PlayGamesClientConfiguration.Builder' could be found. Are you missing an assembly reference?
     
  12. redi87

    redi87

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    Jan 31, 2017
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    Hi, I commented line with RequireGooglePlus and error doesn't appear again.
     
  13. rahuxx

    rahuxx

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    May 8, 2009
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    537
    Hi,
    At a time how many players can connect to same server?
     
  14. Sobe459

    Sobe459

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    Aug 28, 2012
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    So this no longer works?
     
  15. djoshi

    djoshi

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    Mar 28, 2014
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    8 players in one room.
     
  16. djoshi

    djoshi

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    Mar 28, 2014
    Posts:
    182
    It does, if you have any issue in running it. Please mail me at gamozome@gmail.com
     
  17. okinter11

    okinter11

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    Nov 22, 2017
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    2
    If player more than 2 player = > 3-8 player some player device not see all player