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Plugins Folder Clarification

Discussion in 'Windows' started by bobbrum, Sep 19, 2013.

  1. bobbrum

    bobbrum

    Joined:
    Jan 8, 2013
    Posts:
    3
    I'm hoping someone can clarify the expectations for handling Metro plugins that target both ARM and x86 built version. It seems there is only one plugin folder for these ...\Plugins\Metro, which implies there might need to be some way to swap them prior to building for an ARM vs. x86 version. Is it possible to have a folder distinguished by target platform for these plugins to avoid this swapping, e.g.:

    ...\Plugins\Metro_ARM
    ...\Plugins\Metro_x86


    Or, maybe some other approach to this?

    Thanks,

    -b
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,522
    Hello, are you speaking about native plugins? Or C# ones?
     
  3. bobbrum

    bobbrum

    Joined:
    Jan 8, 2013
    Posts:
    3
    I was working with native plugins.
     
  4. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    3,664
    Assets\Plugins\Metro - put C# plugins here, native plugins should not be here (they do work on the right platform though)
    Assets\Plugins\Metro\x86 - put native x86 plugins here
    Assets\Plugins\Metro'arm - put native arm plugins here