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Plugins dll and scripts inside the Editor folder in final build ?

Discussion in 'Editor & General Support' started by alewinn, Oct 27, 2012.

  1. alewinn

    alewinn

    Joined:
    Nov 8, 2009
    Posts:
    185
    Hello all,

    I wanted to be sure if a dll pluggin or scripts that are inside an Editor folder are NOT included by unity inside the final code (specially for iOS). I think it's not (should be logic) but I want to be sure of that (especially for DLL plugins).

    I looked inside Unity Answers and this forum and didn't find any confirmation/infirmation for this (... I admit it's possible I didn't do a deep search). My asumption is as C# (Mono/VS) projects are splited in 3 different projects (Editor/First Pass/Second pass) it would be logic that the result of the Editor project won't be included inside the final build....

    BUT ... I want to be sure :D (...as my Editor pluggin is growing)

    Thanks !
     
  2. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    Editor plugins are not in the final builds. They could not even be linked correctly, because of the missing UnityEditor functions that are also not in the build.
     
  3. alewinn

    alewinn

    Joined:
    Nov 8, 2009
    Posts:
    185
    Thanks Dantus for clarifying this :)