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plugin/solution for non-kinematic rigidbody movement along paths/waypoints with full physics?

Discussion in 'Scripting' started by Axel-F, Aug 15, 2014.

  1. Axel-F

    Axel-F

    Joined:
    Mar 20, 2009
    Posts:
    224
    Hi,

    I'm looking for a clever way for moving some non-kinematic rigidbody actors/gameobjects along pathes or waypoints. I'm aware of iTween but as far as I know it does not handles collisions correctly and objects need to be kinematic?
    What I want to do is to set dynamic waypoints, want to have a chance to alter the pathes during movement and I want to handle collisions. All with correct physic behaviours of the rigidbody like acceleration or slowdown of the gameobject.
    Any ideas are welcome - thanks!

    -Axel
     
  2. DoomSamurai

    DoomSamurai

    Joined:
    Oct 10, 2012
    Posts:
    159
    Apex Path was 50% off for the week but not anymore. You missed it, a day too late :( Still, it's pretty much what you need if you're looking for a plugin to handle pathfinding and basic avoidance and collisions.I have not tested it out much yet so I'm not sure how much it handles regarding collisions but I know basic local avoidance is supported.

    https://www.assetstore.unity3d.com/en/#!/content/17943
     
  3. lrlelaldl

    lrlelaldl

    Joined:
    Jul 27, 2014
    Posts:
    75
    Are you looking for something like RigidBody(2d).Moveposition()?