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"Plugin 'OVRPlugin.dll' is used from several locations:" error on Windows build

Discussion in 'Windows' started by KevinSchenk, Feb 27, 2017.

  1. KevinSchenk

    KevinSchenk

    Joined:
    Feb 27, 2017
    Posts:
    2
    I'm trying to build from Windows from my Mac and I'm getting the following error:


    Plugin 'OVRPlugin.dll' is used from several locations:
    /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/VR/Win64/OVRPlugin.dll would be copied to <PluginPath>/OVRPlugin.dll
    /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/VR/Win/OVRPlugin.dll would be copied to <PluginPath>/OVRPlugin.dll
    Please fix plugin settings and try again.

    UnityEditor.Modules.DefaultPluginImporterExtension:CheckFileCollisions(String)
    UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
    UnityEditor.HostView:OnGUI()


    As far as I know, this project doesn't have any plugins. I'm not using Virtual Reality, which this seems to be for. I was also able to build for Windows in a previous version, but just updated to the latest (5.5.2).

    Any ideas how to fix this? Thanks!
     
  2. KevinSchenk

    KevinSchenk

    Joined:
    Feb 27, 2017
    Posts:
    2
    I seem to have gotten around it by using Cloud Build instead.
     
  3. RonaldDPetersII

    RonaldDPetersII

    Joined:
    Mar 1, 2017
    Posts:
    1
    I'm having the same exact problem using Unity 5.5.2f1 on Mac. I can't build for iOS!
     
  4. Uber6

    Uber6

    Joined:
    Sep 30, 2013
    Posts:
    25
    As a workaround I have deleted the VR folder - /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/VR because I don't do anything VR related. Seems to be working so far although not the best idea.
     
  5. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    3,736
    Another thing to try when this happens is deleting Library folder from your project and then launching Unity.
     
  6. Xavier070

    Xavier070

    Joined:
    Oct 30, 2013
    Posts:
    3
    Re import All Asset and compile App in another directory solve the problem for me.
     
  7. Cloggin

    Cloggin

    Joined:
    Feb 13, 2017
    Posts:
    7
    After an insurance-commit, I nuked the Library folder, launched Unity, reimported assets and was then able to compile for iOS. Going to give it a shot for compiling for Android, too, using this route.
     
  8. loir

    loir

    Joined:
    May 28, 2013
    Posts:
    4
    I renamed the Assets > OVR > Plugins > 1.18.1 > Win folder to ... Win 32 and the plugin to OVRPlugin1 So far, so good.
     
  9. Baraiyashaktivan

    Baraiyashaktivan

    Joined:
    Apr 8, 2017
    Posts:
    5
    OVRPlugin.dll extra file delete in your project
     
  10. macattackbok

    macattackbok

    Joined:
    Apr 1, 2020
    Posts:
    1
    Which OVRPlugin.dll do I delete? I have four different ones. Help.