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Plug and Play Joystick Detection at runtime

Discussion in 'Editor & General Support' started by ZachGriffin, Feb 22, 2012.

  1. ZachGriffin

    ZachGriffin

    Joined:
    Apr 1, 2010
    Posts:
    49
    I've noticed that the editor now has support for detecting a joystick that is plugged in during runtime, which is fantastic. Has this functionality also been integrated into the player, as the requirement is much the same for the game? If so, is there a callback for this event so as to allow for other dependencies i.e. Force Feedback device acquisition to be called again? If not, could this be integrated into the Input API?
     
  2. TutiBueno2

    TutiBueno2

    Joined:
    Oct 16, 2012
    Posts:
    3
    This is something that I also wanna know...
     
  3. sh0v0r

    sh0v0r

    Joined:
    Nov 29, 2010
    Posts:
    295
    I would also like to know...
     
  4. CreativeChris

    CreativeChris

    Unity Technologies

    Joined:
    Jun 7, 2010
    Posts:
    364
    Hi all,

    This feature is in our plan to implement at somepoint early during the 4.x cycle.

    Thanks,
    Chris
     
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