Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Please, Unity, make better default skybox

Discussion in 'General Discussion' started by ImNotAfred, Jul 13, 2018.

  1. ImNotAfred

    ImNotAfred

    Joined:
    Dec 23, 2016
    Posts:
    17
    Dear Unity engineers,

    please make better default skybox. The one is currently present in the editor looks really ugly with those gradient colors and browny floor.
     

    Attached Files:

    • 2.png
      2.png
      File size:
      37.5 KB
      Views:
      121
  2. FMark92

    FMark92

    Joined:
    May 18, 2017
    Posts:
    1,064
    But that's what sky looks like when the weather is clear...
     
  3. verybinary

    verybinary

    Joined:
    Sep 23, 2015
    Posts:
    373
    The default is a lot like a bike seat on an expensive bike.
    Its ugly, its uncomfortable, but everyone serious about riding will be switching it out immediately anyways.
    Why does it matter what the default is?
    We could use your favorite as the default if you would like, but then all these half assed asset flips being released will destroy your precious skybox by association.
     
    Joe-Censored and schmosef like this.
  4. ptcmia

    ptcmia

    Joined:
    Nov 14, 2012
    Posts:
    35
    Why would Unity improve the skybox when they could make money from you buying it on the asset store?
     
  5. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,002
    The HD render pipeline will have better sky one day. Other priorities for them first though.
     
  6. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,119
    Alternatively, you could just do it yourself and the defaults would stay nice and tidy for everybody.
     
  7. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    3,921
    It'd be nice if the skybox had native support for a cloud texture. Anything else I think would be a bit much for prototyping.
     
  8. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    23,548
    You can alter that builtin one how you like. It's not a picture, it's procedural. Check the lighting window.

    And: they have made a better procedural skybox in SRP, however same thing (for now).

    It's in research if HDRP team get time, last I heard. They do work hard and I'm surprised they have any time TBH.

    Because people think they know Unity and run to Asset store, instead of seeing what they can do with the built in features. That builtin skybox is procedural and can be altered how you like. For free.


    TLDR people need to learn what the hell they're even doing in Unity.
     
  9. ippdev

    ippdev

    Joined:
    Feb 7, 2010
    Posts:
    2,618
    They should use the AzureSky developers system. It is a powerful physical sky with clouds, weather and day night cycles and is highly performant. Seems not much diff between it and the regular procedural skybox in performance terms.
     
    dogzerx2 likes this.
  10. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    3,634
  11. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    3,098
  12. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    3,921
  13. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    3,634
    Yeah but cloud is an entire different set of matter, proper lighting on cloud that is compatible with day/night/weather cycle is actually non trivial. Not sure a set of static texture cloud is enough. Also cloud are quite diverse so if they provide you the wrong kind with the wrong style you are kinda out, cloud seems way too specifics to include.

    And the current skybox already mimic basic day light, when light is below the horizon the sky turn dark, the sun is also signal by a gizmo in the skybox directly. So for a prototype you only need a basic directional light you will rotate by code, I mean it's a prototype, your character are just scaled white box.
     
  14. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    4,976
    I think the default skybox is fine.

    However, I think the colors it chooses are kinda bad. I don't know what paper they used for the colors, but in general, Unity's default skybox is much more purple-y than most is produced by most analytical physical sky models.
     
  15. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    3,098
    The default skybox always fubars PBR though, reflections etc
     
  16. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    3,921
    You just fake it. Default S*** like this should only be an approximation, not a full physical simulation. Just have it affected by tint and use the cloud alpha channel to do some really loose calculations. I'm not saying they should have a full competitor to Azure or Tenkoku, just that they should have something so the prototyping stage isn't so much "okay, immediately replace the skybox"
     
  17. dogzerx2

    dogzerx2

    Joined:
    Dec 27, 2009
    Posts:
    3,710
    For me default should be a dark gray solid color, or plain black. To appeal goth developers :B
     
    Kiwasi likes this.
  18. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    1,238
  19. QFSW

    QFSW

    Joined:
    Mar 24, 2015
    Posts:
    2,259
    WillNode and dogzerx2 like this.
  20. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    1,238
    Yeah, Keijiro is really a genius. Plus: he works for Unity (Japan) :)
     
  21. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    12,426
    He has a Twitter account where he posts videos and links to the repository for his latest projects. He's been focusing on ECS and the HDRP lately. It's all very impressive to watch.

    https://twitter.com/_kzr
     
    Last edited: Jul 15, 2018
  22. QFSW

    QFSW

    Joined:
    Mar 24, 2015
    Posts:
    2,259
    Thanks, followed
     
  23. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    15,795
    I would prefer no default skybox. Turning it off every time I create a new camera is a waste of precious seconds I could be using posting on the forums instead.
     
    Ryiah, zombiegorilla and neoshaman like this.
  24. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    3,774
    If you think the default now is bad, you should load up an old copy of Unity 4. I actually think the default one now is actually pretty good for a default. The brown shouldn't matter, since you should never see it if you have a terrain. It even has a built in day/night cycle if you rotate your directional light. Really the only thing I'd like to see is some stars at night lol.
     
    angrypenguin likes this.
  25. eatsleepindie

    eatsleepindie

    Joined:
    Aug 3, 2012
    Posts:
    347
    The list of things I want from Unity that comes before the default sky box is incredibly lengthy. Nested prefabs, the darn profiler not always defaulting to run in the editor, it actually remembering that I had the game window open on my top monitor and not the bottom when I switch layouts, and most recently dropdown menus that appear on the wrong screen... the skybox takes 3 seconds to switch and you can easily have your preferred skybox package at the ready to import into any project on creation.
     
    QFSW likes this.