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Please, tell me if you like this game idea.

Discussion in 'Game Design' started by bigRUSH, Jan 15, 2020.

  1. bigRUSH

    bigRUSH

    Joined:
    Jul 19, 2019
    Posts:
    19
    Overview

    Real time team action game where you can choose any role you want and compete with others players and show them how good you are in tactic, game skills, strategy, reaction.

    https://media.giphy.com/media/MXcMQGJaITRnIfr31l/giphy.gif

    Gameplay
    • Game will start with two teams on both sides, each team will have 3 players.
    • You will have in control a glowing sphere.
    • The idea is to win 5 rounds.
    • On every round you will receive some attribution points to distribute on your sphere, also you need to pick any 4 skills you want to.
    • Each round you will have some minimal attribution points that you can distribute. On the first round it will be 20 points, on the second 30, and so on. Also for every your kill, assist for killing enemies, heals that you give to friendly spheres you will be awarded by some bonus amount of attributes. Also some attribution points will be taken from you if your team loose a round or if you were killed.

    Features
    • Glow effect of your sphere will depend on attributes you choose more.


    • Sphere itself will have some base stats like (HP, move speed, rotation speed, resistance again specific attribute and so on) and every attribute point will increase something (or decrease).
    • Attributes points will have effect on skills.


    • Visually - change color and particles effects. (not all the skills)
    • Mathematically - add radius, damage, heal points, projectile speed, etc.
    • Bonus effects - for example burn effects, push effects, freeze, etc. (not all the skills)


    • Every round you can decide what role you want to play, because you can pick skills every round. Imagine on the first round you will play aggressive with skills that deals a lot of damage, but your defense and escape skills will be weak, on the next round you can heal your team and be super tank, but you almost won't deal any damage, or maybe you want to take some skills to stun enemies and not to give them chance even to make any damage and be super annoying to your opponents. EVERYTHING you decide.
    • You will be able to play with your friends or solo.
    • There will be voice chat to coordinate team work.
    • You will play with players of your skill level.
    • There will be ladder (solo + team) and the season will last one month. Each month you will receive some bonuses if you was good at ladder climbing.
    Demo video here:


    We already plugged PUN 2 and currently testing game session 3 vs 3. Now working on adding bots to PUN session and sound effects. We wish to hear your feedback.

    P.S. This is our first game and first experience in Unity.
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,626
    Wow, you spent a lot of time talking about detailed features of the visuals, etc., but I still have no idea what the game is. "Team action game" could mean anything. Is this a fighting game? A real-time strategy game? A MOBA?

    Whether or not I'd like the game depends on the gameplay, not all that other fluff. And you haven't described the gameplay at all.
     
    angrypenguin and Joe-Censored like this.
  3. bigRUSH

    bigRUSH

    Joined:
    Jul 19, 2019
    Posts:
    19
    Im sorry, you are right. So this game is more like MOBA or arena (all actions will be in real time), 3 vs 3, fight until wipe out enemy team. So as I described there will be 5 rounds max or best of 3. Before next round you will have some time to contribute attribution points in your sphere, pick skills and coordinate actions with your team. For example:
    "OK guys im picking now healing skills, shields and all attribution on water, you can be carry(damage dealers) this round"
    On next, round you can swap roles and so on.
    Im thinking of it as auto chess games but with less random and action + team coordinations like in MOBA games. But still you can play it in solo.
    The idea is to make 50+ skills on first release, and during game session you can pick any of them. Skills will have some perks from your sphere attribution, for example: 30 fire attributes will give some of your skills after effect: burning, 30 of air attributes give some skills less cool down.
     
    JoeStrout likes this.
  4. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,626
    OK, yeah, that does sound like fun. :)

    Consider posting an early playable demo (ideally as a web build) to the next Feedback Friday!
     
    bigRUSH likes this.
  5. bigRUSH

    bigRUSH

    Joined:
    Jul 19, 2019
    Posts:
    19
    Sure, we will try to make playable demo in next few weeks. We have our main job, and this is more like hobby to us. We just finished to work with net code, only few days ago. There are a lot of code under the hood: sync players, reconnection, keep session live for a long time, disconnections, specific lobby server and much more. Now working with bots.
    Im very appreciate that You liked this game idea, You give us more strength to work harder :)
     
    vanocom likes this.
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