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"Please remove the GameObjectEntity component" and prefab keeps reloading

Discussion in 'Entity Component System' started by Guedez, May 9, 2019.

  1. Guedez

    Guedez

    Joined:
    Jun 1, 2012
    Posts:
    827
    I just converted my 2018.3 project to 2019 and this happens.
    I don't want it being converted, please leave as is
    What it even means for a prefab to be part of a subscene?
    How do I make it stop being part of a subscene?
    I can't remove GameObjectEntity just like that, is it deprecated? Some scripts actually require it

    upload_2019-5-9_15-23-2.png
    Webm: https://imgur.com/a/WPM0cGV
     
  2. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,759
    Guedez likes this.
  3. Guedez

    Guedez

    Joined:
    Jun 1, 2012
    Posts:
    827
    I guess I will have to make my own then
    I can't really afford to implement this IConvertGameObjectToEntity on every single monobehaviour I have.

    I also wish I knew what a sub scene is, I know for sure I never made one and I can't see where one begins and one ends.
    Unless a scene is a subscene somehow
     
  4. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,759
    It's the exact same or less work to use IConvertGameObjectToEntity than the old system.