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Please Read! iOS 6 Deployment issues small work around!!!

Discussion in 'iOS and tvOS' started by Aurore, Sep 20, 2012.

  1. Aurore

    Aurore

    Director of Real-Time Learning

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    Nothing yet but I will look into it.
     
  2. games

    games

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    Hi, I have been battling this for the past two weeks and am desperate for a solution other than wiping my iMac clean and re-installing everything which is one of the solutions I have found online.

    I'm running Mac OS X Lion 10.7.5

    I have setup appropriate certificates for developing and distribution.

    My current version of Unity Pro is 3.5.6f4 and xCode version is 4.5.1. Therefore, Unity player setting = armv7, and base target of 5.0.

    I get the same errors as RoryHarvey as seen in my screen capture below: I am willing to try anything to fix this besides wiping my iMac clean. Any ideas are greatly, greatly, appreciated.

     
  3. Mantas-Puida

    Mantas-Puida

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    Are you submitting update for existing application or brand new submission?

    P.S. Have you double checked that you are using distribution certificate, not the development one for signing?
     
  4. rroveri

    rroveri

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    Hello everybody,
    i updated to Unity 3.5.6, i have no problems with autorotation, but when i run the app on my iPad all the images and fonts are smaller than what they should be (half of the size), so basically everything is messed up. Any ideas why this happens?

    Thanks
     
  5. Mantas-Puida

    Mantas-Puida

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    You should adjust GUISkin to use bigger font size.
     
  6. Roach

    Roach

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    Blaze thanks man, you just helped me with something I have been struggling with for a while. Much good Karma to you!!!!!
     
  7. blaze

    blaze

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    Thanks man! Good to know that I helped! I spend a good time searching to find that. It was "hided".
     
  8. Aiursrage2k

    Aiursrage2k

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    Getting the same error did you resolve it?
     
  9. Aiursrage2k

    Aiursrage2k

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    Well I seemed to solve it but I am not really sure how.

    I did that then I got a pngcrush error figured one of the icons wasnt a png did a build and release and it worked. Actually it seems like I had to put the deployment target to 6.0, 5.0 but 4.0 is not going to work.
    http://developer.apple.com/library/ios/#qa/qa1760/_index.html

    So it did not include the other architectures
    Minimum OS Requirements : 5.0
    Build SDK : 10A403
    Build Platform : 10A403
    Supported Architectures : armv7
     
    Last edited: Nov 16, 2012
  10. Mantas-Puida

    Mantas-Puida

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    Xcode 4.5 requires deployment target 4.3 as the minimum.
     
  11. Aiursrage2k

    Aiursrage2k

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    So is arm6 dead then?
     
  12. StoneFish

    StoneFish

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    I believe it is. Someone correct me if I'm wrong
     
  13. CH

    CH

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    While we deployed for iOS 4.2 our game didn't run on iPod Touch 2 / iPhone 3G (not enough memory). We've never heard any complaint, so I don't think the people who like to play games still have these devices. For us, excluding Gluddle from these devices only was a good thing.

    Armv6 is pretty dead I suppose...perhaps not on Android.
    Does your game run on the Touch 2/ iPhone 3G or below?
     
  14. ZenithCode

    ZenithCode

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    Thank you. This helped me a lot! :)