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Please, is there any shader that makes high quality transparency as seen here?

Discussion in 'Assets and Asset Store' started by SpaceRay, Dec 27, 2017.

  1. SpaceRay

    SpaceRay

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    Hello, I have been trying to find a shader that is able to make the excellent and high quality transparency effect that can be seen in these videos

    Transparent Machines by Beeple





    I have tried already different glass shaders but none is able to get this kind of transparency where the edges of the objects is clearly defined and the effect depends also on how many objects are together. I want to buy a shader that could be able to make this shown on the videos

    Please, does anyone know any shader available in the asset store that can be able to make this?

    I already have bought the following assets but have not learnt yet how to use them

    Map Lab https://www.assetstore.unity3d.com/en/#!/content/36819

    Shader Forge https://www.assetstore.unity3d.com/en/#!/content/14147

    Amplify Shader Editor https://www.assetstore.unity3d.com/en/#!/content/68570

    I put these 3 assets links in case that there is no shader already available, and it could be custom made with any of these 3 assets

    Thanks very much for any possible help
     
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  2. SpaceRay

    SpaceRay

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  3. SpaceRay

    SpaceRay

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    Is much better to see the images in the behance page as they are many very high in height

    I put here some short ones selected
     

    Attached Files:

  4. SpaceRay

    SpaceRay

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    I have another different example that is more simple and easy to see that maybe could help more to know about this

    It can be also examples of Acrylic plastic, Methacrylate or Plexiglass objects

    As far as I see it the Plexiglas or Methacrylate objects show much more the edges than the glass objects as seen in this google search

    https://www.google.co.uk/search?q=p...arYAhXIPxQKHUCvBosQ_AUICigB&biw=2392&bih=1247

    It can be maybe because the acrylic plastic is usually thicker than the glass and has more refraction on edges

    The box below has been done in Blender 3D
     

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    Last edited: Dec 27, 2017
  5. theANMATOR2b

    theANMATOR2b

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    Search back through the blog posts.
    There is a really good blog post discussing (I think) the standard shader going for this exact type of shader set up.
    It was back when Unity 5 first released so you might have to dig a bit to find the correct post, but it is worth the effort.
     
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  6. SpaceRay

    SpaceRay

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    I have just found this shader on asset store that looks interesting

    Standard Plus

    https://www.assetstore.unity3d.com/en/#!/content/93745

    I have sent an email to know if this asset could be used for this that I want or not, as the main difference with any other shader is that it can use Thickness map that is what makes the real difference to make a realistic transparent effect based on the thickness of the object

    I did not tell it before, but of course that the lighting will be very important for getting the right effect.

    Thanks for the suggestion, I will search in the blog, and see if I can find it. In fact you may be right that the standard shader could be used, but I think that using the above Standard Plus asset that uses Thickness map that will help to make it more realistic
     
  7. SpaceRay

    SpaceRay

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    Sorry to bump this old thread, but I still have not found any shader material can really make a transparent glass material effect as the one shown on the transparent machines video or screenshots

    Maybe now with HDRP it could be possible in some way, it seems that the real difference is in the refractions that is what makes the difference to get this realistic effect and that the shader should have some thickness map as it happens in subsurface scattering

    It can be any paid or free asset in Unity store, or some shader from the forum you may know

    Maybe the reason is that this can not be possible in Unity and should be done in a real 3D software with Ray tracing like the one Beeple is using

    Thanks really very much for any possible help and will be much appreciated
     
    Last edited: May 7, 2022