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Please Help... problem with application binary(.obb) and apk

Discussion in 'Android' started by rv0000s, Apr 14, 2014.

  1. rv0000s

    rv0000s

    Joined:
    Feb 18, 2014
    Posts:
    5
    I am working on a game which is > than 50mb (~70mb).
    when i export the project as google android project without split app binary the game is working fine..

    but when I export my project as google android project with split app binary and then run it .. it is stuck at the first scene(which is a splash image) and the first scene is just looping..

    as per my knowledge maybe the apk is not reading obb to load the next scenes...

    I need to find a solution ..please help:cry:
     
  2. nindim

    nindim

    Joined:
    Jan 22, 2013
    Posts:
    130
    I think you need to manually load the OBB in your first scene, see this page for some in depth help: http://www.exoa.fr/tutorial-unity-4-apk-splitting-google-play-obb/

    If you get anywhere or have trouble but manage to solve it, please post back. I'll be trying to do this myself at some point so any info is useful.

    You mentioned you had your project working as a google android project, do you think you could take some time to reply to my thread about that? I am currently struggling with getting an android Studio project running, I am trying to integrate crashlytics. The thread is here: http://forum.unity3d.com/threads/239009-Android-Studio-Trouble-importing-from-Unity

    Thanks!
     
  3. pertsa

    pertsa

    Joined:
    Jul 3, 2013
    Posts:
    15
    Hi,

    Have you added the necessary code into your splash screen for loading the .obb?

    If you have, can you post it.

    br, perza
     
  4. nindim

    nindim

    Joined:
    Jan 22, 2013
    Posts:
    130