Search Unity

Question Please Help Me with my code, it says there is a compiler error but i just cant fix it, line 66,118

Discussion in 'Scripting' started by Meatloaf-Studios, Mar 11, 2023.

  1. Meatloaf-Studios

    Meatloaf-Studios

    Joined:
    Dec 27, 2022
    Posts:
    1
    Here is my code:

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.AI;

    public class EnemyBehavior : MonoBehaviour
    {
    public NavMeshAgent agent;

    public Transform player;

    public LayerMask whatIsGround, whatIsPlayer;

    public float health;

    //Patroling
    public Vector3 walkPoint;
    bool walkPointSet;
    public float walkPointRange;

    // Attacking
    public float timeBetweenAttacks;
    bool alreadyAttacked;
    public GameObject projectile;

    //States
    public float sightRange, attackRange;
    public bool playerInSightRange, playerInAttackRange;

    private void Awake()
    {
    player = GameObject.Find("Player").transfrom;
    agent = GetCompnent<NavMeshAgent>();
    }

    private void Update()
    {
    //Check for sight and attack range
    playerInSightRange = Physics.CheckSphere(transform.position, sightRange, whatIsPlayer);
    playerInAttackRange = Physics.CheckSphere(transform.position, attackRange, whatIsPlayer);

    if (!playInSightRange && !playerInAttackRange) Patroling();
    if (playerInSightRange && !playerInAttackRange) ChasePlayer();
    if (playerInAttackRange && playerInSightRange) AttackPlayer();
    }

    private void Patroling()
    {
    if (!walkPointSet) SearchWalkPoint();

    if (walkPointSet)
    agent.SetDestination(walkPoint);

    Vector3 distanceToWalkPoint = transform.position - walkPoint;

    //Walkpoint reached
    if (distanceToWalkPoint.magnitude < 1f)
    walkPointSet = false;
    }
    private void SearchWalkPoint()
    {
    //Calculate random point in range
    float randomZ = Random.Range(-walkPointRange, walkPointRange);
    float randomX = Random.Range(-walkPointRange, walkPointRange);

    walkPoint = new Vector3(transform.position.x + randomX, transform.position.y, transfrom.position.z + randomZ)

    if (Physics.Raycast(walkPoint, -transform.up, 2f, whatIsGround))
    walkPointSet = true;
    }

    private void ChasePlayer()
    {
    agent.SetDestination(player.position);
    }

    private void AttackPlayer()
    {
    //Make sure enemy doesn't move
    agent.SetDestination(transform.position);

    transform.LookAt(player);

    if (!alreadyAttacked)
    {
    ///Attack code here
    Rigidbody rb = Instantiate(projectile, transform.postition, Quaternion.identity).GetComponent<Rigidbody>();

    rb.AddForce(transform.forward * 32f, ForceMode.Impulse);
    rb.AddForce(transform.up * 8f, ForceMode.Impulse);

    ///

    alreadyAttacked = true;
    invoke(nameof(ResetAttack), timeBetweenAttacks);
    }
    }

    private void ResetAttack()
    {
    alreadyAttacked = false;
    }

    public void TakeDamage(int damage)
    {
    health -= damage;

    if (health < 0) invoke(nameof(DestroyEnemy), .5f);
    }
    private void DestroyEnemy()
    {
    Destroy(gameObject);
    }

    private void OnDrawGizmosSelected()
    {
    Gizmos.color = Color.red;
    Gizmos.DrawWireSphere(transform.position, attackRange);
    Gizmos.color = Color.yellow;
    Gizmos.DrawWireSphere(transform.position, sightRange);
    }
    }
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,481
    Nothing to do with the Job System so I'll move your post to the Scripting forum. Here's how to post code using code-tags; please edit your post.
     
  3. berzii

    berzii

    Joined:
    Jun 25, 2016
    Posts:
    14
    It's full of typos. You wrote 'transfrom' instead of 'transform' in a lot of places, also missing ';' in line 66. There is 'postition' instead of 'position', etc. You should use IDE that highlights these types of syntax errors.
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,727
    Oh my goodness, typo city!!! Sloooooow down and go back to where you started from.

    You must have ZERO mistakes.

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! See the top of this post!

    For future reference, if you post a code snippet, ALWAYS USE CODE TAGS:

    How to use code tags: https://forum.unity.com/threads/using-code-tags-properly.143875/