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Please help me solve the problem !!!

Discussion in 'Getting Started' started by michaeltoan0162, May 30, 2018.

  1. michaeltoan0162

    michaeltoan0162

    Joined:
    May 30, 2018
    Posts:
    1
    I'm having trouble with my latest WebGL builds. The App I have built is a calculator and what happens is, I have certain Image objects and numbers appear within a scrollable list when the users selects particular options, or inputs different values etc, and I have these objects disabled by default at the start until one of the requirements to enable are met. This is working perfectly fine in the Unity editor game view etc, but as soon as I build it to WebGL, the disabled items never enable when the requirement is met.

    I have built this out for Windows and it works fine for this particular feature, which leads me to believe its a WebGL issue..

    Does anyone know what could be causing this, or if there may be a work around? I can't use animations to hide the objects because the objects are within a scrollable list.

    Thanks!
     
  2. jhocking

    jhocking

    Joined:
    Nov 21, 2009
    Posts:
    813
    This functionality of the requirements being met are the first thing I'm curious about. Can you post the relevant code to check these requirements?