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Please help me. Android. Build.

Discussion in 'Cinemachine' started by LeeKyuHwan, Jul 26, 2017.

  1. LeeKyuHwan

    LeeKyuHwan

    Joined:
    Jul 26, 2017
    Posts:
    1
    1.
    ExitGUIException: Exception of type 'UnityEngine.ExitGUIException' was thrown.
    UnityEngine.GUIUtility.ExitGUI () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUIUtility.cs:163)
    UnityEditor.Android.AndroidSdkRoot.Browse (System.String sdkPath)
    UnityEditor.Android.AndroidSDKTools.GetInstance ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target)
    UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target)
    UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:87)
    UnityEditor.HostView:OnGUI()


    2.
    UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
    UnityEditor.HostView:OnGUI()


    3.
    ExitGUIException: Exception of type 'UnityEngine.ExitGUIException' was thrown.
    UnityEngine.GUIUtility.ExitGUI () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUIUtility.cs:163)
    UnityEditor.Android.AndroidJavaTools.BrowseForJDK (System.String jdkPath)
    UnityEditor.Android.AndroidJavaTools.LocateJDKHome ()
    UnityEditor.Android.AndroidJavaTools.get_javaPath ()
    UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.GetSDKBuildToolsDir ()
    UnityEditor.Android.AndroidSDKTools.UpdateToolsDirectories ()
    UnityEditor.Android.AndroidSDKTools..ctor (System.String sdkRoot)
    UnityEditor.Android.AndroidSDKTools.GetInstance ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target)
    UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target)
    UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:87)
    UnityEditor.HostView:OnGUI()



    4.
    NullReferenceException: Object reference not set to an instance of an object
    UnityEngine.GUILayout.Space (Single pixels) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:251)
    UnityEditor.BuildPlayerWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:587)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
    UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
    UnityEditor.HostView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:94)



    5.
    Error:Invalid command android

    UnityEditor.HostView:OnGUI()


    6.
    CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
    C:/Program Files/Java/jdk1.8.0_141\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/GYUHWAN/AppData/Local/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[
    Error:Invalid command android
    ]
    stdout[

    ]
    exit code: 64
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.HostView:OnGUI()


    7.
    UnityConnectUserInfoRequest: Timed out while fetching user - please check your network connection


    8.
    Invalid texture used for cursor - check importer settings
    UnityEditor.HostView:OnGUI()


    9.
    Error:Invalid command android

    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()



    10.
    CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
    C:/Program Files/Java/jdk1.8.0_141\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/GYUHWAN/AppData/Local/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[
    Error:Invalid command android
    ]
    stdout[

    ]
    exit code: 64
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


    11.
    UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


    12.
    Invalid texture used for cursor - check importer settings
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    13.
    Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
    C:/Program Files/Java/jdk1.8.0_141\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/GYUHWAN/AppData/Local/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[
    Error:Invalid command android
    ]
    stdout[

    ]
    exit code: 64
     
  2. Adam_Myhill

    Adam_Myhill

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    342
  3. BelieveXiaoShuai

    BelieveXiaoShuai

    Joined:
    Nov 6, 2017
    Posts:
    16
    you need to download Android NDK.