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Feedback Please fully automate .aab creation

Discussion in 'Android' started by AcidArrow, Aug 17, 2020.

  1. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    I know that Google has their own plugins. But their plugins don't support Addressables, they need Unity Asset Bundles and Asset Bundle workflow is insane (especially for games that don't use any bundles at all).

    Even if Addressables were supported, there are still many valid game types where Asset Bundles / Addressables don't really make much sense to use.

    And for those games, .aab is simply inaccessible and with aab soon becoming a requirement, I think there's a problem here.

    Isn't there a way Unity could just take the data.unity3d, split it into a bunch of Asset Bundles automatically (by type? by folder?), without code changes required from our side, and then just apply AssetPackDeliveryMode.InstallTime when building the AAB?

    Then tons of people would happily migrate from APK to OBB which will make the OBB downloader (and its required permissions) no longer needed (and I'll throw a party).

    Google plugin authors seem interested, but it probably need changes from Unity's side too : https://github.com/google/play-unity-plugins/issues/20
     
    Last edited: Aug 25, 2020
    JoshuaSPine likes this.
  2. JoshuaSPine

    JoshuaSPine

    Joined:
    Dec 10, 2016
    Posts:
    4
    I second this. An automated aab creator would be a fantastic help and would free us from our OBB burden.