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Please fix this asset

Discussion in 'World Building' started by Tony-Lovell, Apr 23, 2019.

  1. Tony-Lovell

    Tony-Lovell

    Joined:
    Jul 14, 2014
    Posts:
    127
    I am using PB 4.0.4 with Unity 2018.3

    I created stairs in PB and brought them into my scene, adding them to a GameObject. I duplicate this assembly to represent an identical set of stairs elsewhere in my scene.

    A second pair of stairs of different size were needed elsewhere in the scene, and so I created this second set of stairs in PB. At that moment, I looked and saw that the two copies of the first set of stairs were now missing, replaced by [none] (Mesh Filter) and Mesh Missing [Mesh]

    Is there a workaround or a fix for this?

    tone
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi there! Is it possible that you did not click "Build" in the Shape Tool panel, and stair you added first was actually just the preview mesh? That would be my first guess (I've done it before ...)