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Discussion in 'General Discussion' started by Vanidash-Studios, Mar 15, 2018.

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  1. Vanidash-Studios

    Vanidash-Studios

    Joined:
    Mar 9, 2016
    Posts:
    71
    So i stumble across this thread (https://www.3dtotal.com/tutorial/18...m-diaz-udk-bricks-tutorial-environment?page=2), where he were talking about the texel density in UE4, and looking more information about it, it seems to be a lot of it for that special engine, but when i try searching for unity stuff... no information or at least i didnt find any...

    So my question is, does unity goes by the same rules?

    or am i mixing things up?
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    7,739
    I'm confused, the whole point of that article seems to be don't have stretched UVs? Or have I missed something?

    What kind of information do you want?
     
    Ryiah likes this.
  3. Vanidash-Studios

    Vanidash-Studios

    Joined:
    Mar 9, 2016
    Posts:
    71
    someone already exaplained it to me. Thanks for the interest tho
     
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