Bring back the ability to lightmap skinned meshes. It was there in Unity 4 and before and I don't know why we still don't have it back. A lot of people have asked for it during the Unity 5 cycle. And before someone says that you're not supposed to bake skinned meshes because they move (because of course someone will), there are a ton of cases where baking a skinned mesh that slightly moves (for example, a curtain that slightly sways in the wind), will look much better than any alternative, even if it's "wrong". Is there any actual reason for why it isn't supported? Is it a (stupid) design decision? Is there a technical reason? EDIT: Seems there is a feature request for it, but it was "postponed" https://issuetracker.unity3d.com/is...ightmap-for-skinned-mesh-renderers-in-unity-5 I guess it was postponed to infinity since 1 1/2 years have passed and no news about this.