Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Feedback Please add folder or group feature for animator parameters

Discussion in 'Editor & General Support' started by rambii, Nov 28, 2022.

  1. rambii

    rambii

    Joined:
    Jan 7, 2017
    Posts:
    36
    I wasn’t sure where to post this but, I am currently working on an Open World RPG game and everything is going great so far, but there’s one thing that kinda annoys me. My project has gotten quite large and there’s animation for many different actions in the game, including animations for different weapon types. I started using Triggers now instead of using crossfade because of the transition from animation to another using crossfade can sometime give results I don’t want. Because of using triggers, there are so many triggers in the parameters list making it feel cluttered. So I’d like to suggest creating an animator parameter group feature so you can group parameters together to make the animator look clean