I've been testing this a little bit now, and the main reason I bought it was the Water Volume support... sadly, however, the moment I add a simple 80 triangle mesh collider to an object and the Water Volume Subtract script to it, the performance just tanks. I get 15fps, and even though I'm on the deck of the ship, I see a strange, white shadow through solid materials of where, I think, the water is hitting the collider. If I instead try to follow some of the included samples and use the Static Water Interaction script, regardless of what options I choose, my Mesh Collider gets completely ignored. Note: My ship is a static object. I am not interested in any physics at all. I just need the waterline to be at an accurate height when viewed from the deck and to be able to go down into the interior without having it flood. Anyone encountered this? PS. If I chose "Ocean (No Local Effects)" some seemingly new shadows start to flicker like crazy. And I don't use realtime nor baked lighting. With ocean full settings, everything looks normal.