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Discussion in 'External Tools' started by nintari, Apr 17, 2010.
Makes perfect sense.
Sorry if this is a stupid question but im not a really a sketch up user. I downloaded it to test what you had made and thaught it could speed things up. Anyway, when i go into sketch up there is no plug in button at the top or way to use it. Is there some thing i am doing wrong?
Go to Windows > Preferences.
In the Extensions view, click the checkbox next to "PlayUp".
Did anything happen regarding the mac version of this plugin?
Would be a very useful asset in my workflow at the moment
Likewise. Mac user here. I have some Sketchup models that I'd like to try this with. Cross platform, FTW.
Instead all donating him beer money for PlayUp, let's donate him MAC money!
LOL. Well, no promises, but I am working on getting some help with the Mac part. I haven't forgotten you guys!
EDIT: Please ignore this entire post. I'm fairly new to Unity and I hadn't noticed that I had the Transform Gizmo toggle set to "Center" instead of "Pivot".
Currently, it appears that the local origin of a component in Sketchup isn't preserved when the component is exported using PlayUp and then imported into Unity.
For example, this component has its local origin placed in the centre of the bottom plane of the mesh in Sketchup.
However, when the component is exported using PlayUp and then imported into Unity, its centre of rotation is not the same as its origin in Sketchup (the Unity centre of rotation appears to be the centroid of the bounding box of the mesh).
Is there a way around this, preferably within the Sketchup/PlayUp workflow (as opposed to in Unity)? I've read about the empty GameObject method (which is suggested as a solution to this particular problem here), but I don't think I could position an empty GameObject with sufficient precision for this purpose using the Unity editor.
Any help would be appreciated.
(For reference, I've attached the Sketchup file I used to create these demonstration images.)
I just noticed there is a new version out (not yet in Asset Store) v0.9.8.9. Has anyone try it? Does it work for MAC?
Awesome tool. I m using it to teach level design at a game discour.
But same problem here half of the students are on a mac...
Hmm, when I try to load a level I've exported, it is unable to open in Unity. Anyone have this issue?
Yes, I can successfully create objects but not levels, these objects that get created are dae so it makes me wonder if this ever worked as I thought fbx was the only extension that worked with unity.
A Mac version would be much needed (a lot of graphic work is done on a mac anyhow)…
+ SketchUp on a Mac is a breeze! (future of 3d imho)
+1 for a mac version