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PlayServicesResolver causing excessive/infinite loop in Editor(2018.3.0f2) and at Runtime

Discussion in 'Editor & General Support' started by Checko, Dec 20, 2018.

  1. Checko

    Checko

    Joined:
    Oct 23, 2013
    Posts:
    17
    Not exactly sure why or how to make sense of this. Just upgraded the unity editor to 2018.3 and this started happening. The game gets stuck on our loading scene when built and run on android device. Editor becomes unusable and takes 90%+ system memory resources (32gb). Will post some profiler images to follow
     

    Attached Files:

  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    If the same project works with an earlier Unity version, but stops working in 2018.3.0f2, then you probably found a regression.

    In this case I would submit a bug-report and include a project to reproduce the issue, as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    Submitting a bug-report allows Unity Technologies to take a look at this issue.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. You can post this Case number here (in this forum thread) for Unity staff to pick up, in case they see your post.
     
    Checko likes this.
  3. Checko

    Checko

    Joined:
    Oct 23, 2013
    Posts:
    17
    Last edited: Dec 20, 2018