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Resolved PlayMode - Validate an exception throwed in a start function

Discussion in 'Testing & Automation' started by davebr15, Aug 3, 2019.

  1. davebr15

    davebr15

    Joined:
    Jun 20, 2019
    Posts:
    2
    Hello,

    Is there a way to catch an exception throwed by the start function of a MonoBehaviour for testing in PlayMode?

    Since I need to "yield" to execute the start method of the tested monobehaviour, I cannot use try-catch neither Assert.Throws.

    Code (CSharp):
    1.  
    2. [UnityTest]
    3. public IEnumerator Test() {
    4.     Exemple exemple = new GameObject().AddComponent<Example>()
    5.     exemple.SomeValue = "value"
    6.     return yield null //execute start method of the monobehaviour
    7.     // Catch the exception ?
    8. }

    Thanks
     
  2. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,257
    Not sure it will work, but if you are expecting an exception you might be able to "expect" it using the LogAssert class.
     
  3. davebr15

    davebr15

    Joined:
    Jun 20, 2019
    Posts:
    2
    Thanks, it works since I expect the exception !
     
    liortal likes this.