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[50% OFF SALE] PlayMaker - Visual Scripting for Unity

Discussion in 'Assets and Asset Store' started by Alex-Chouls, Dec 31, 2010.

  1. Alex-Chouls

    Alex-Chouls

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  2. Alex-Chouls

    Alex-Chouls

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  3. Alex-Chouls

    Alex-Chouls

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    Check out Poi, a 3D platformer featuring two kids on a grand adventure to unravel the mysteries of the Milky Way Globe, made with Playmaker :)

    "PlayMaker is the very heart of Poi -- every character, enemy and cinematic was built from the ground up using the powerful and intuitive visual scripting tool." - Paul Ewers
     
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  4. Alex-Chouls

    Alex-Chouls

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    #PlayMakerTip: Pause in the editor and use Debug Flow to step back through state changes.
    DebugFlow_GraphView_LeftRight.gif

    NOTE: The debug time is synchronized across all views. So you can switch to another FSM and see its state at that time. Or click an entry in the FSM Log or FSM Timeline windows to jump to that time in the game. This is a powerful feature that lets you step back through the state of your game!

    Debugging docs: https://hutonggames.fogbugz.com/f/page?W116
     
    Last edited: Oct 25, 2017
  5. sledgeman

    sledgeman

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    Its great to see always some PlayMaker-Tips ! ...thx. This helps a lot to speed up my workflow.
     
  6. Alex-Chouls

    Alex-Chouls

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    Cool! We have lots more coming, and some big new features in the pipeline :)
     
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  7. Alex-Chouls

    Alex-Chouls

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    One of my favorite games, INSIDE, used Playmaker! A great game and a great team (makers of LIMBO).
    INSIDE_FSM.jpg
    "Playmaker is the smoothest and most intuitive way for non-coders to implement functionality into our games!"
    Andreas N Grøntved, Lead Animator, Playdead
     
  8. Mark_T

    Mark_T

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    Hi Alex,

    I`m trying to go on the playmaker forums and I can't because of some certificate error I get in both Firefox and Internet explorer.
    I also started a private conversation/forum mail regarding Azure.
    Thanks!
     
  9. Alex-Chouls

    Alex-Chouls

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    Strange, not seeing that here. I'll look into it... thanks for letting me know!
     
  10. Mark_T

    Mark_T

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    Very generous of you, Alex!
    Thanks a lot for your support!

    I'm coming back to my first love. Playmaker.
    I remember the first feelings I had few years ago when I was able to do things happening. Great excitement!! like kids. :))

    Again, thanks a lot for your help.
    More options for non-coders like me inside Unity.
     
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  11. Alex-Chouls

    Alex-Chouls

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    #PlayMakerTip: Drag and drop GameObjects and Components to open context-sensitive action menus.
    NewDragAndDropMenus.gif
     
  12. Alex-Chouls

    Alex-Chouls

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    Check out Pirate Pop Mega Quiz for iOS, 100% made with Playmaker, and just featured by Apple!
     
  13. Alex-Chouls

    Alex-Chouls

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    #PlayMakerTip: Many error boxes in Playmaker can be clicked to auto-fix the problem!

    AddForceErrorClick.gif

    This is part of the Playmaker Error Checker system that finds setup errors while you edit:
    https://hutonggames.fogbugz.com/f/page?W120
     
  14. Alex-Chouls

    Alex-Chouls

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    Check out High Hell, the awesome new game from the creator of Heavy Bullets, 100% Playmaker:


    "Playmaker is what makes my games happen. Its the one tool in Unity I couldn't live without."
    Terri Vellmann
     
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  15. Alex-Chouls

    Alex-Chouls

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  16. Alex-Chouls

    Alex-Chouls

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  17. Alex-Chouls

    Alex-Chouls

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  18. Alex-Chouls

    Alex-Chouls

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    #PlayMakerTip: To control the frequency of random events use Send Random Event.
    https://hutonggames.fogbugz.com/f/page?W481

    The Weight sliders control the relative frequency of each Event.
    SendRandomEventExample.jpg
    In this example, you will get the Shields event the most often, then Speed Up then Extra Life.
    RandomEventGraphWithWeights.gif
    TIP: You can use variables for the weights so they can change at runtime.
    E.g., Power up frequencies could change with game difficulty settings (easy, medium, hard)
     
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  19. Alex-Chouls

    Alex-Chouls

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  20. Alex-Chouls

    Alex-Chouls

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  21. Alex-Chouls

    Alex-Chouls

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    Check out The First Tree, a beautiful, emotional, exploration game, made with Playmaker:
    http://store.steampowered.com/app/555150/The_First_Tree/
    TheFirstTree.jpg
    “I would have never released a game if it wasn’t for Playmaker. For artists like myself, it opens up a new world.”
    - David Wehle
     
    Last edited: Oct 28, 2017
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  22. Alex-Chouls

    Alex-Chouls

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  23. Alex-Chouls

    Alex-Chouls

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  24. Alex-Chouls

    Alex-Chouls

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  25. Alex-Chouls

    Alex-Chouls

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  26. Alex-Chouls

    Alex-Chouls

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    #PlayMakerTip: Use questions to name simple branching states, event names are the possible answers, like a flow chart:
    SpringTrapBoolTest.jpg
    This pattern is easy to read and understand - important as a project grows and you revisit parts that you made a while ago!
     
    Last edited: Oct 30, 2017
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  27. Alex-Chouls

    Alex-Chouls

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  28. Alex-Chouls

    Alex-Chouls

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  29. Alex-Chouls

    Alex-Chouls

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  30. Alex-Chouls

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  31. Alex-Chouls

    Alex-Chouls

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  32. Alex-Chouls

    Alex-Chouls

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  33. Alex-Chouls

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  34. Alex-Chouls

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  35. Alex-Chouls

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  36. Alex-Chouls

    Alex-Chouls

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    Quick, simple setup for exploding objects with Playmaker:
     
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  37. Alex-Chouls

    Alex-Chouls

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  38. Alex-Chouls

    Alex-Chouls

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    #PlayMakerTip: Check Inspector to expose events as buttons that you can click to test the events while playing.
     
  39. Alex-Chouls

    Alex-Chouls

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  40. Alex-Chouls

    Alex-Chouls

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  41. Alex-Chouls

    Alex-Chouls

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  42. Alex-Chouls

    Alex-Chouls

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  43. Alex-Chouls

    Alex-Chouls

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    Check out Final Football Saga, made with Playmaker:

    "Working with Playmaker is like drawing my ideas on paper. I am a veteran coder but I love to see my code ideas in a snapshot." Ruben Alcaniz
     
  44. ItIsAlive

    ItIsAlive

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    @Alex-Chouls I created a private message with you regarding business stuff. If you could give it a loot that would be great
     
  45. Alex-Chouls

    Alex-Chouls

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  46. Alex-Chouls

    Alex-Chouls

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    #PlayMakerTip: Drag an action into the Graph View to quickly make a state with that action.
    DragActionToGraph.gif
     
  47. Alex-Chouls

    Alex-Chouls

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  48. Alex-Chouls

    Alex-Chouls

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  49. Alex-Chouls

    Alex-Chouls

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  50. Alex-Chouls

    Alex-Chouls

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    Check out No Coding Unity VR Game Development - Part 11: Collision Events with Playmaker: