A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Discussion in 'Assets and Asset Store' started by Alex-Chouls, Dec 31, 2010.
#PlayMakerTip: Right-click canvas > Set Watermark. Use built-in graphics or add your own.
Simple Waypoint System is on sale this week, and works great with Playmaker:
Check out The First Tree, made with Playmaker and just released to great reviews:
Check out Sensor Toolkit, with Playmaker support:
Free Playmaker actions for Archimatix, a cool node based procedural modeling tool:
True Random is on a Crazy Sale for $1. Now with Playmaker support:
Come visit us at our booth if you’re at Unite. Last day!
Check out Don’t Pop! Dungeon, made with Playmaker:
Check out this tutorial for making Menus with Playmaker:
#PlayMakerTip: Hit F to frame the selected/active state.
#PlayMakerTip: Check Inspector to expose events as buttons that you can click to test the events while playing.
Check out Unity Playmaker Tutorial for Beginners by Jayanam:
#PlayMakerTip: Use Ctrl+Alt+Click to jump to any state, even if there's no transition from the current state. Useful for testing.
Bonus Tip: Use State colors for nice colored blocks in the Log.
#PlayMakerTip: Don’t forget to check out Core Concepts:
#PlayMakerTip: Use Find Action In Browser to quickly find other actions in the same category.
Check out B99 an FPS Action Roguelike for VR, running at a stable 90 fps, made 100% with Playmaker:
#PlayMakerTip: Check Enable DebugFlow in the FSM Inspector to record variable values while playing. Then when you pause and step back/forward through the state history you can see the variable values - great for debugging!
Check out Tower Blast! an addictive indie game made with Playmaker:
Check out these cool Playmaker actions from @holyfingers:
Now on the Playmaker Ecosystem:
#PlayMakerTip: Use Favorites to quickly find actions you use a lot.
Check out some of the great games that have used Playmaker on our Showcase page:
"Playmaker is the smoothest and most intuitive way for non-coders to implement functionality into our games!"
Andreas N Grøntved, Lead Animator, Playdead
#PlayMakerTip: Use global transitions to quickly setup mouse input states.
#PlayMakerTip: Hit F1 or Hints Button to toggle UI and Workflow Hints in the editor.
A reminder to grab the PlayMaker Ecosystem Browser to search for custom actions, samples etc.:
#PlayMakerTip: Drag an action into the Graph View to quickly make a state with that action.
#PlayMakerTip: Double click action title bar to rename.
#PlayMakerTip: Use Send Event and a transition to loop a state.
Great Twitter thread on hidden game mechanics:
Not directly Playmaker related, but Playmaker is designed to let you quickly play with ideas like this so you can discover the mechanics that work for your game.
Check out Flashing Lights, an epic scale game made with Playmaker:
Many new features since this video was made, but it's still a great introduction to debugging in Playmaker:
Note: Error Checking helps you avoid bugs before you even press play!
Also check out these beginners tips for debugging in Playmaker, from Dumb Game Dev:
Learn how to make touchable buttons with Playmaker and Vive:
New actions available on the Playmaker Ecosystem for Prototype, an interesting alternative to prefabs:
A reminder that you can download the Ecosystem Browser and other Add-ons here:
Check out Pirate Pop Mega Quiz for iOS, made with Playmaker:
"Test your trivia knowledge in a fast-paced, multiple-choice quiz game as you put your overabundance of useless information to good use."
#PlayMakerTip: Drag GameObjects and Components into Variables tab to make new variables
#PlayMakerTip: Related to the previous tip, hover over tabs while dragging to switch to that tab
Samples for the Prototype Actions are now on the Playmaker Ecosystem
#PlayMakerTip: See what object you collided with in the FSM Log. Click to select the object.
Great for debugging collisions and triggers!
Bonus tip: The log shows any custom icon assigned to the collision object for at-a-glance identification.
Learn about Object Pooling with Playmaker, from Dumb Game Dev:
Did you know that you can save any FSM as a reusable Template in Playmaker?
Templates can be run directly or nested in Run FSM actions:
Expose variables in the Template using the Inspector option:
Exposed variables appear as Controls in the parent:
Check out the online docs here:
#PlayMakerTip: Subscribe to us on Twitter @HutongGames to get more #PlayMakerTips
Check out this article on Inverse about The First Tree and making games without coding using Unity and Playmaker:
#PlayMakerTip: The Conditional Expression Action lets you quickly type an expression to evaluate at runtime
#PlayMakerTip: Use the FSM Browser to quickly see the state of all FSMs in your project:
Check out Rewired, an advanced input system with Playmaker support:
#PlayMakerTip: Find Add-ons and Extensions on our wiki
Check out Easy Save with Playmaker actions:
#PlayMakerTip: Use the Recent category in the Action Browser to see actions you've used recently
Interested in narrative games? Check out Virginia, made with Playmaker:
"Virginia wouldn't have been possible without Playmaker."
Jonathan Burroughs, Variable State
#PlayMakerTip Debugging: Active States are highlighted in the Graph View while playing
Debugging docs: https://hutonggames.fogbugz.com/f/page?W116