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PlayMaker - Visual Scripting for Unity

Discussion in 'Assets and Asset Store' started by Alex-Chouls, Dec 31, 2010.

  1. Alex-Chouls

    Alex-Chouls

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    theANMATOR2b and 600 like this.
  2. Alex-Chouls

    Alex-Chouls

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    Tutorial on setting up a character with Mecanim and Playmaker:
     
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  3. Alex-Chouls

    Alex-Chouls

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  4. Alex-Chouls

    Alex-Chouls

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  5. Alex-Chouls

    Alex-Chouls

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  6. antoripa

    antoripa

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    Just bought ... and already ready ....it's outstanding ....
    I am a senior developer ...but I can do in 1 minutes what I do in 5 minutes coding ...
     
    Alex-Chouls, theANMATOR2b and 600 like this.
  7. Alex-Chouls

    Alex-Chouls

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    Thanks! :)
     
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  8. antoripa

    antoripa

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    It's deserved ... thank you very much for your tool ... I've been enjoyng it .... and planning to design few add-on to share ...
     
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  9. Alex-Chouls

    Alex-Chouls

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  10. magique

    magique

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    What a great looking game. Fantastic work. Congratulations on the release.
     
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  11. Alex-Chouls

    Alex-Chouls

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    Last edited: Oct 7, 2016
  12. Alex-Chouls

    Alex-Chouls

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  13. Alex-Chouls

    Alex-Chouls

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    Check out Spell Fighter for Oculus and HTC Vive, made with Playmaker:
     
  14. Alex-Chouls

    Alex-Chouls

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  15. antoripa

    antoripa

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    Hi,
    I tryed 2 times to register on Playmaker forum. But I am not getting any activation email.
    User is "antoripa". thanks
     
  16. Alex-Chouls

    Alex-Chouls

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    Sorry about that, not sure why you're not getting the activation email.
    I activated it manually and sent an email notification.
    See you on the Playmaker Forums :)
     
    antoripa likes this.
  17. Alex-Chouls

    Alex-Chouls

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  18. Alex-Chouls

    Alex-Chouls

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    600 and theANMATOR2b like this.
  19. Alex-Chouls

    Alex-Chouls

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    GamerPET, theANMATOR2b and 600 like this.
  20. GamerPET

    GamerPET

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    I'm curious what they used Playmaker for... like all the code or just parts... if parts... what parts? :D
     
  21. samooniyakk

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  22. mak3r76

    mak3r76

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    Playmaker is really helpfully, but even with this tool I can´t get my script to run.

    It is so simple, but too complicated for me: I want to transform the player to a specific location after touching a collider. Like going in a portal and beam to another location. I think it´s pretty easy for the most of you, so please give me a hint.
     
  23. 600

    600

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    This is a tutorial for Triggers,



    do similar, but with these changes:

    1) Listener state have only one Trigger Event action - OnEnter. In this action store collider in game object variable.

    2) in Enter state, put Set Position action (without other tutorial actions) and set target for it the newly created game object variable. Set vector or XYZ values for new position.
     
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  24. mak3r76

    mak3r76

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    Thanks for your fast response! I´m too tired after 14h work ;-) I have forgot to make the cube as a trigger. Now it works fine :)
     
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  25. Alex-Chouls

    Alex-Chouls

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    It can be hard to get this info, but this is what I know thanks to devs at Playdead and Variable State:

    INSIDE used Playmaker heavily to prototype and develop gameplay, some systems were converted to code, others shipped as PlayMaker graphs. For example, this editor screenshot shows the PlayMaker FSMs used in a shipping scene (they replaced the PlayMaker icon with the blue P icon):

    INSIDE_EditorScreenshot.jpg

    It's the same scene that they gave us this FSM screenshot for:

    INSIDE_FSM.jpg

    For another example of how they used Playmaker, check out this presentation on the audio system:
    http://www.schmid.dk/talks/2016-02-11-aes/schmid-AES_2016-The_Boy_from_INSIDE.pdf

    Another interesting tidbit, INSIDE does a lot of streaming (no load screens between levels) and we worked with Playdead to optimize Playmaker for this scenario. Those optimizations shipped with Playmaker 1.8 :)

    Virginia used Playmaker extensively in the shipped game. Actually Variable State said Virginia wouldn't have been possible without Playmaker! :)

    I wasn't able to get a lot of info on Firewatch other than the basics that they used Playmaker and NGUI in the shipped game. But you can find a lot of articles and videos on the development of the art style and building the world that are well worth checking out.
     
    Last edited: Oct 19, 2016
  26. GamerPET

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    Thanks for the info. It's always nice to see actual example from actual games that shipped. It's also nice to see FSM's from other devs. Mainly when you (I) work ... we get to use the same tactics we get used for, and then you see a FSM from someone else and you see a total different approach that actually might be better.
     
    600 likes this.
  27. Alex-Chouls

    Alex-Chouls

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    600 likes this.
  28. Alex-Chouls

    Alex-Chouls

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  29. Alex-Chouls

    Alex-Chouls

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    Check out Project Ghost, a VR game being made with Playmaker:
     
  30. Alex-Chouls

    Alex-Chouls

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  31. Alex-Chouls

    Alex-Chouls

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  32. Alex-Chouls

    Alex-Chouls

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    Check out Photon + Playmaker Tutorial Part 7, by Romi Fauzi:
     
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  33. SAZ_1

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    Hey @Alex-Chouls, hope you are well. im considering purchasing the tool...I sent you a pm, but would be great to get some info first.

    thanks!
     
  34. Alex-Chouls

    Alex-Chouls

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    Hi @SAZ_1, got your pm, will respond - sorry for the delay!
     
  35. Alex-Chouls

    Alex-Chouls

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  36. Alex-Chouls

    Alex-Chouls

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    Check out Part 12 of the great Playmaker SHMUP tutorial series by Romi Fauzi:
     
  37. Alex-Chouls

    Alex-Chouls

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  38. nipoco

    nipoco

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    Sometimes I'm feeling bad for picking this up when it was on sale :oops:
    You're putting so much support and effort into Playmaker each and every year, it's incredible.

    And it's astonishing how many third-party plug-ins come with Playmaker-support these days.

    Truly one of the assets I recommend to everyone.
     
  39. Alex-Chouls

    Alex-Chouls

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    Thanks so much! :)
     
  40. Alex-Chouls

    Alex-Chouls

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    Check out Spiraloid, currently in beta and featured by Touch Arcade. Made with Playmaker :)

    A new twist on the infinite jumper rhythm game!
    Spiraloid01.png

    TechUtopia review of Beta version:
     
  41. Alex-Chouls

    Alex-Chouls

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    Congratulations to INSIDE, 2016 Unity Awards Golden Cube winner!

    We're thrilled that Playmaker contributed to such an amazing game!

    INSIDE_FSM.jpg
    "Playmaker is the smoothest and most intuitive way for non-coders to implement functionality into our games!"
    Andreas N Grøntved, Lead Animator, Playdead
     
    theANMATOR2b likes this.
  42. Alex-Chouls

    Alex-Chouls

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  43. Alex-Chouls

    Alex-Chouls

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  44. Alex-Chouls

    Alex-Chouls

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  45. Alex-Chouls

    Alex-Chouls

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  46. Alex-Chouls

    Alex-Chouls

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  47. Alex-Chouls

    Alex-Chouls

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  48. Alex-Chouls

    Alex-Chouls

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    Check out Playmaker support in DoozyUI 2.0:
     
  49. Alex-Chouls

    Alex-Chouls

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    A reminder that if you use Get Property, Set Property, Call Method on platforms that use stripping you need to make a link.xml file to keep the classes/methods/properties you're using.

    We made a handy Linker Wizard to help with this:
     
  50. Alex-Chouls

    Alex-Chouls

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