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Playing Unity scene in VR Headset via WMR Portal

Discussion in 'VR' started by soojcho, Dec 17, 2017.

  1. soojcho

    soojcho

    Joined:
    Dec 11, 2017
    Posts:
    6
    When I "Build & Run" my scene from Unity, it only shows inside the Desktop window in the Windows Mixed Reality Portal and I'm not able to have a VR experience inside the scene. Anyone know how I can get inside the scene?

    upload_2017-12-17_15-5-1.png
     
  2. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    404
    Hi soojcho,

    You did enable the WindowsMR SDK under the player settings, correct? It looks like either the SDK isn't turned on or an issue I sometimes get where the HMD isn't getting focus and I have to restart the Mixed Reality Portal. Let me know if you're still having issues, if so, post a screenshot of your player settings for me to make sure those are all set appropriately.
     
  3. soojcho

    soojcho

    Joined:
    Dec 11, 2017
    Posts:
    6
    Hi Jason,

    Thank you, forgot to update the thread after I fixed it this morning. Yes all is well after I downloaded the WMR SDK in Unity. But my Unity experience is not detecting motion sensors. Would you know how to fix this warning: "Failed to find spatial stage root..." it has to do with the fact that XRDevice.SetTrackingSpaceType returns fail.
     
  4. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    404