Hi, i need your help so much, so i want to play a mp3 file into my android app, ok, i wrote the code using NAudio, and there's the problem, it works only on windows, on android i hear nothing, i mean the list of all music files i get but to play them i can't, pleaseee help mee. Oh, forgot to say that first it converts mp3 to wav(on line: audio.clip = NAudioPlayer.FromMp3Data (www.bytes);), i just tried someone's code, but it seems non-workable(work just for PC) Full code is: Code (CSharp): using UnityEngine; using System.IO; using System.Collections; using System.Collections.Generic; public class MusicSelect : MonoBehaviour { private string _curPath; public List<string> _curMusicNames, _curMusicPaths; public void GetCurFiles() { _curMusicNames.Clear (); _curMusicPaths.Clear (); _curPath = Directory.GetCurrentDirectory (); Debug.Log ("Path:"+_curPath); if (Application.platform != RuntimePlatform.Android) return; #if UNITY_ANDROID using (AndroidJavaClass jcEnvironment = new AndroidJavaClass ("android.os.Environment")) using (AndroidJavaObject joExDir = jcEnvironment.CallStatic<AndroidJavaObject> ("getExternalStorageDirectory")) { _curPath = joExDir.Call<string> ("toString") + "/Music"; } #endif DirectoryInfo dir = new DirectoryInfo(_curPath); FileInfo[] info = dir.GetFiles("*.mp3"); foreach (FileInfo f in info) { _curMusicNames.Add( f.Name ); _curMusicPaths.Add( f.FullName ); } } void OnGUI() { if(_curMusicPaths.Count>0) { for(int i=0; i<_curMusicPaths.Count; i++) { if (GUI.Button(new Rect(0,i*170, Screen.width, 150),_curMusicPaths[i])){ Debug.Log ("Playing "+_curMusicNames[i]); StartCoroutine (PlayThis("file://"+_curMusicPaths[i])); } } } } IEnumerator PlayThis(string url) { WWW www = new WWW(url); yield return www; AudioSource audio = GetComponent<AudioSource>(); audio.clip = NAudioPlayer.FromMp3Data (www.bytes); audio.Play(); } }