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Playing "Grab Mechanics" demo scene and controller won't show

Discussion in 'VR' started by DigitalAdam, Nov 7, 2017.

  1. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
    1,204
    Im running Unity 2017.2.0f3.

    I imported both:
    HoloToolkit-Unity-Examples-v1.Dev.2017.2.1.unitypackage
    HoloToolkit-Unity-v1.Dev.2017.2.1.unitypackage

    I applied the Mixed Reality Toolkit > Mixed Reality Project Settings, Played the scene, and the HMD shows the scene but the controller isn't shown, although I can hear the "click" when I press the trigger.

    I get this error:
    ArgumentException: Input Axis CONTROLLER_LEFT_STICK_HORIZONTAL is not setup.
    To change the input settings use: Edit -> Project Settings -> Input

    Is the some documentation on how to setup the Controller?

    Thanks.
     
  2. unity_9AolJjNs7iBtOw

    unity_9AolJjNs7iBtOw

    Joined:
    Nov 8, 2017
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    5
  3. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
    1,204
  4. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
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    Were you able to get it working? I installed Unity 2017.2.0f3-MRTP3, extracted the MixedRealityToolkit-Unity-master.zip file, opened the Project and Played the MotionControllers-GrabMechanics > GrabMechanics scene. When I has the Cliff House running the scene would not rendering anything within the HMD. I also tried to create a fresh Project, and installed the HoloToolkit-Unity-Examples-v1.Dev.2017.2.1.unitypackage and HoloToolkit-Unity-v1.Dev.2017.2.1.unitypackage, configured the project to run with Target Occluded Devices with little avail...

    I get this error when I try to activate Target Occluded Devices:
    "Switching to Universal Windows Platform:MetroSupport is disabled"
     
    Last edited: Nov 9, 2017
  5. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
    1,204