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Playing Games……within Unity Editor!

Discussion in 'General Discussion' started by Threeyes, Jan 17, 2019.

  1. Threeyes

    Threeyes

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    Game Developer need to play Games too!
    Does anyone has plans about developing games or Apps using EditorGUI API?

    Actually I have some idea:
    • Ask a Siri-Like AI to do some repetitive work (Build Project, Sort File or Beat Himself)
    • Let All the Windows chase and squeeze the mouse (with few way out, of course)
    • Auto Adjust Window Size/Color/ by rhythm when the Developer leave for a while(Juse like a child throw a party when the parent leave home)
     
    Last edited: Jan 18, 2019
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  2. Murgilod

    Murgilod

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  3. zombiegorilla

    zombiegorilla

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    I did a simple flappy bird clone with gizmos back in 5x. It's doable.
     
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  4. Errorsatz

    Errorsatz

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    I've used custom inspector windows in an interactive/real-time way to test out some mechanics (faster to iterate, but partly because I just wanted to see if it would work :p). Might be interesting to do a Candy Box / A Dark Room style game in there.
     
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  5. steego

    steego

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  6. Threeyes

    Threeyes

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    Sounds funny:D
     
  7. deliquescator

    deliquescator

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    I think we should have a personal assistant kinda like what the Clippy was in old school word. Except this one would keep you in the Inspector and threaten you if you open other things to procrastinate :D:D:D Also it could quickly bring up various Unity related knowledge you would request.
     
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  8. Ryiah

    Ryiah

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    With the annoying voice from a certain game on the N64? "Hey, listen, stop reading the forums!".

    https://en.wikipedia.org/wiki/Navi_(The_Legend_of_Zelda)
     
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  9. deliquescator

    deliquescator

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  10. Threeyes

    Threeyes

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    That's what I am talking about! We can find a pro programer, start a git project, Build an AI that lives inside Unity, make it funny,naughty and crazy, give it free will, let it do what ever it wants (as long as it don't delete my entire project)!
     
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