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Showcase Playing around with ECS physics

Discussion in 'Physics for ECS' started by Esteban-Gallardo, Mar 20, 2023.

  1. Esteban-Gallardo


    Feb 19, 2013
    I've just published a tiny game where I've been experimenting with ECS physics.

    The goal was to make a build with Vulkan to stress test how far is possible to ask the mobile processor of the Oculus Quest 2 device.

    So far I've been able to have up to 600 physics objects in the scene with a performance above 60 FPS.

    I don't know what the performance could have been using MonoBehaviour.

    If someone has some insights of stress test physics in that device without ECS it would be great to know.

    Also it would be great to know if someone has done a similar stress test in that hardware using Havok. I've been using Unity physics for this one.
    daniel-holz and IsaacsUnity like this.