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Playing animtion in timeline in absolute reference

Discussion in 'Timeline' started by Roy-Massaad1, Sep 6, 2017.

  1. Roy-Massaad1

    Roy-Massaad1

    Joined:
    Jun 30, 2015
    Posts:
    16
    I have the follow scene setup

    I got an avatar intro animation into a room, and an outro out from that room

    the animations have the offset inside them properly to enter and exist the player avatar where i want them to

    if i play them in the timeline, they play were they should

    now in gameplay mode, the player can move around the avatar between the intro and outro

    this causes a problem on the outro in the timeline in gameplay mode

    because mainly it doest not play the outro in absolute reference like i am expecting, but relative to where the player current is when the outro is fired

    i read elsewhere here this is the default behavior for animation controllers, but is there a way to get around this ?

    i dont want the timeline clips i add to always play relative to where the player they control is

    sometimes i want them to do that, but sometimes like in this scenario i dont
     
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