Is there a way to set timeline animations to play on a certain layer of the animator controller? This way, I can play other animations in a layer on TOP of the timeline. Alternatively, is there a way to set the weight of the timeline animations programmatically, independently of the data that exists in the timeline itself? (ie. not just using the ease in and out on the animation track). So my actual use case: 1. I'm having a number of characters animate as multiple tracks on a single timeline. 2. The player is in control of the progress of the playhead. Essentially the playhead only progresses on user input. 3. When the player stops moving the playhead, I want to blend idle animations in on the characters that play on TOP of the timeline animation (which at this point would just be a frozen frame, as the playhead isn't moving). Thanks!