Hi guys, I am trying to play an animation on my main character, when colliding, make it stop and start again later. I know how to do the colliding side of it, but for some reason, when I make the animation, and play it through the animator it plays (yay?). But I can't get it to stop (I would of thought Animator.enabled = false; would work but its telling me " 'Animator' is not a member of 'UnityEngine.Animator'. "). So I thought, hmm load it through a script. So I made an animation component, added the animation, it tells me that it should be a legacy animation so I change it.. ok it should work but nope.. animation.Play("Swimming"); does nothing. And the Animator does not play it when it is legacy either? What am I doing wrong?