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Audio playing 360° video not synchronous with its audio

Discussion in 'Audio & Video' started by MJost, Jul 23, 2019.

  1. MJost

    MJost

    Joined:
    Jul 28, 2015
    Posts:
    11
    Hi everyone,

    I'm using the VideoPlayer component to play a 360° video file using the skydome and a RenderTexture. I run the app on an Occulus Go. The file is in a local folder and I use the URL property to access/stream it. I tried all the settings up and down (AudioMode Direct, separate audio source, Skip on Drop, etc..), but the audio always gets out of sync after a few seconds. Is there any way to have the audio play on time with the video? Audio and video are both part of the .h264 mp4 file.

    Thanks!