Hello, PlayFab recently sent me a warning stating that some of the traffic from my WebGL game is using TLSv1.0 and that they're about to discontinue TLSv1.0 support. What I dont understand is, whenever I log the traffic of my webgl using chrome tools, it states I am communicating via TLSv1.2. Taking the steps of this unity document into account: I checked my webserver using a TLS checker and it returns that TLSv1.2 is supported. I also have a windows client for the game and when I log the traffic via WireShark, I see nothing regarding TLSv1.0 So my question is, what scenario could I be overlooking? Could it be a chase where some of my WebGL clients just happen to be on older browsers? Is there any test case it seems that I am missing?