Hello! I have a issue which I noticed in both 4.3.4 and now also in 4.5.0. The problem is when I am building a exe file. First it doesn't matter if the "Default is fullscreen" is ticked or not. I always get either a windowed or fullscreen. And what I get is kind of predecided by Unity. But I think 99% its been fullscreen. To get windowed mode, I have to enable the "Display Resolution Dialog" in PlayerSettings, build the exe and run it, tick the windowed option, close the exe, go back and disable the "Display Resolution Dialog", and then rebuild a exe. But then I only get a windowed window, and I can't get a fullscreen. Another issue is that the exe file "remembers" what type of window mode I had the last time it was run. So if I start the exe in window, but goes to fullscreen, then next time I start the exe (without building a new one in Unity ofcourse) it starts in fullscreen. If I change to windowed, close it and starts it, it starts in windowed mode. I switch between window/fullscreen by changing the Screen.fullscreen boolean to true/false. What I want, is to ALWAYS start the exe in window mode, and manually while the exe is running to switch to fullscreen. And when I restart it should start in window mode, and not fullscreen. Have anyone else noticed this issue? Or is this a feature and not a issue? I have tried this on three different computers. Two with a pro licence (v. 4.3.4) and one with free (v 4.5.0). All three computers are Win7 computer.