Search Unity

Resolved Players can stuck hands in obstacle to float in air

Discussion in 'Open Projects' started by Megatank58, Oct 3, 2020.

  1. Megatank58

    Megatank58

    Joined:
    Jul 20, 2020
    Posts:
    44
    Starting of this Issue.
     
  2. cirocontinisio

    cirocontinisio

    Joined:
    Jun 20, 2016
    Posts:
    884
    I created a card for it

    Just be aware that this is going to be a though one, since it involves the character controller and we don't want to introduce too many crazy hacks in there.
     
  3. gabriellcarpes

    gabriellcarpes

    Joined:
    May 26, 2020
    Posts:
    4
    Hello all, my name is Gabriel Carpes. I'm a web developer from Brazil new to Unity and Game programming and development.

    I chose to work on this bug because it's not a top priority issue and since I don't have much experience in the area I thought it would be a good way to start. I made some small research into the issue but still couldn't allocate too much time to work on it (I hope to make it up to it during the weekend).

    I'll keep this thread updated as I move forward and I also welcome any tips. I work mostly with Javascript on my day to day work so C# and Unity are new things for me.
     
  4. MileyUnity

    MileyUnity

    Joined:
    Jan 3, 2020
    Posts:
    92
  5. hemanthvanam

    hemanthvanam

    Joined:
    Mar 3, 2019
    Posts:
    11
    I think its better to fix this after we fix the climb issue bug as that fix will most probable change the character movement script if not later this will cause merge conflicts.

    Also there are many PRs for that issue some of which involves (eg: PR) finding the slope angle at the point of contact for the player. We can use that slope angle to make the player fall down if it is below certain angle that will solve this issue.
    This is just a suggestion as I have already experienced with merge conflicts in github.
     
  6. gabriellcarpes

    gabriellcarpes

    Joined:
    May 26, 2020
    Posts:
    4
    Hello, I thought he was working on the other reported bugs (There are two from what I see on CodePen). There's "Player gets stuck in mid-air" and "Player can climb steep surfaces"
    upload_2020-10-3_11-49-59.png
     
    Last edited: Oct 3, 2020
  7. Megatank58

    Megatank58

    Joined:
    Jul 20, 2020
    Posts:
    44
    A lot of people are working on bugs see GitHub issues for all issues,feel free to work on this bug tho you might have a better solution! (and I'm a he)
     
    Last edited: Oct 3, 2020
  8. Megatank58

    Megatank58

    Joined:
    Jul 20, 2020
    Posts:
    44
    I believe that's already fixed I've tested the game and the bug isn't there
     
    luisquid and gabriellcarpes like this.
  9. MileyUnity

    MileyUnity

    Joined:
    Jan 3, 2020
    Posts:
    92
    Oh sorry, I misread your title as being related to this one. But yeah there's some other people also working on that through Github. Let me at least fix the thread so yours becomes it's own thread.

    Edit: I can't seem to remove the redirect from the thread, I'll ask someone internally to help me with this
     
    Last edited: Oct 3, 2020
    gabriellcarpes likes this.
  10. redeamed

    redeamed

    Joined:
    Jun 11, 2014
    Posts:
    2
    Couple of questions I'd have from the tracking perspective, and clarification on who is working tasks.
    1.There are 6 issues reported in the Git repo, will these be reflected in bug cards on the codecks? ( I imagine the pop up much quick in git hub than can reasonably be mapped to the codecks)
    2. This may be as a reminder for some but to confirm if the task is Blue, it should be assumed someone is assigned the task. and if you click the "issue" link it should be requested on the issue itself to take up the task correct?

    I'm super interested in the management side of this. and I imagine you have your hands full working on keeping this all straight. Im spending more of today going over the project as a whole any may look into picking up a task after that.
     
  11. Megatank58

    Megatank58

    Joined:
    Jul 20, 2020
    Posts:
    44
  12. lmbarns

    lmbarns

    Joined:
    Jul 14, 2011
    Posts:
    1,628
    Character Controller strikes again. Rigidbody driven controller would avoid these types of problems, you can even climb up the hill, add a collider and rigidbody, turn off character controller, and watch it slide down beautifully. Seems like "fixing" the character controller's flaws is a bit hacky in itself.
     
  13. Megatank58

    Megatank58

    Joined:
    Jul 20, 2020
    Posts:
    44
    Our whole code right now is based of Character Controller so we can't just change that so quickly but if Unity staff finds it better we might have a change
     
  14. Harsh-NJ

    Harsh-NJ

    Joined:
    May 1, 2020
    Posts:
    315
    I think first we should wait for the completion of final character (3d model of hamlet), because the character controller properties may have to change for the new character.
     
  15. Megatank58

    Megatank58

    Joined:
    Jul 20, 2020
    Posts:
    44
    This bug is not happening anymore
     
    MileyUnity likes this.
  16. cirocontinisio

    cirocontinisio

    Joined:
    Jun 20, 2016
    Posts:
    884
    Thanks, I closed it!
     
    Megatank58 likes this.